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Download latest version of Kerbal Space Program for Windows. Safe and Virus Free.
Kerbal Space Program features three gameplay modes. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more.
In Space, nobody can hear you screaming. However, when you play Kerbal Space you are more likely to be screaming in laughter than in terror. The game features great slapstick comedy elements that make it very engaging. Combine that with plenty of explosions and rockets -- and it is a dream come true for many gamers!
The game invokes a number of different genres, which surely would make it appealing to different types of gamers. Players have to build their own spaceship, one that is able to carry its crew into Outer Space. Although this concept might sound simple at first, providing everything that the crew needs and keeping them alive can be rather tricky, especially if you are not actually a member of NASA.
Players are presented with a large collection of parts that they have to put together to make their very own spaceship. Each of these parts has its own special function and will aid the flight of the ship or cause its destruction. The Physics-based Flight Simulation ensures a realistic representation of what would happen on an actual ship and players will need to strap themselves in, because plenty of thrills and spills are on the way.
Once players have successfully created their spaceship, they will be able to send their crew into Outer Space and hopefully reach the moon. However, this is just one of the many challenges that the game presents and there are plenty of other missions that put players’ mental abilities to the test.
The chances are that players will fail much more often than they succeed, especially in the early stages of the game. However, cute characters and witty dialogue are provided to take the edge off things and provide plenty of laughs along the way. Whether you win or lose, you will have a good time with Kerbal Space Program.
The game manages to convey the true sense of wonder that a trip into Outer Space would feel. Players are able to celebrate their achievement by shooting through the stars and watching the familiar world drop away at light speed. Unfortunately the graphics are not really up to the task at hand, but there are plenty of other great effects available to make sure that gamers do not really notice or mind this shortcoming.
Players have plenty of opportunities to brush up on their physics knowledge as they learn how to perfectly balance their spaceship and employ every element they need to reach Outer Space. The gaming controls are very easy to master and although building the spaceship is no piece of cake, it is still a lot of fun.
Unlike a real spaceship, your dream machine is crewed by a rather wacky team of astronauts. Rather than displaying the skills needed to survive in the great unknown, they combine a mixture of bravery and stupidity that invites players to laugh as they wander aimlessly around the ship and make blunder after blunder.
People who have a love for Outer Space, explosions, rockets or all of other elements like these would have a good time playing Kerbal Space Program, for sure! Although its cute graphics make the game seem a bit simplistic at first, there is plenty here to challenge gamers and keep them interested, while the comedy elements would get gamers laughing out loud.
Pros
The game uses a great combination of humour and intelligence
There is lots of content to enjoy
Players can create their own space programme
Cons
The graphics are a bit boring
Currently an officially supported multiplayer mode is not available. Developers have indicated a willingness to develop multiplayer beginning in 2014, and to complete development after the core single player game is released. However, prior to the 'Proof of Concept' multiplayer presented by the KMP alpha, forum threads regarding multiplayer were commonly locked (marked 'inaccessible').
The most advanced solution is the community-developed Dark Multi Player (Forum Thread), or DMP, a multiplayer plugin developed by forum user godarklight, and is available in alpha. It based on Kerbal Multi Player which isn't developed actively anymore.
This page is a catalog of all ideas for multiplayer which people have come up with on the forums, some of which have been implemented successfully. It appears after much discussion that solutions center around 5 general categories of solutions:
Master Controlled Warp
Master Warp: Only certain players or all players have the power to advance time at the lowest available common warp factor. This idea requires communication between players prior to warping. This is great for small network games where the multiplayer focus is usually on close quarters or EVA/IVA operations. Either designated warp admins have the power alone to advance the time warp, or all players do. The amount of maximum warp is limited to the lowest warp factor available to all players (so if a player is landing, the max factor is lower than if all player ships/evas were in interplanetary space or in an observer mode). Communication between all players would be essential to avoid collision or physics catastrophes. 'Battening down the hatches' would be a regular occurrence in such games, but EVAs would certainly be a lot more fun! This seems the most logically doable of all ideas.
Agreed Warp:
'Solutions to warping problems *IF* multiplayer gets added' (inaccessible)
The Multiplayer Project:
Relative Synch
Time warp only is allowed relative to the player initiating it, or whenever a player's ship or EVA is within a certain distance max time warp availability slows down for both players using it in increments until time is x1 in close quarters, or whenever a player logs off the server advances the shared game state to the most advanced time stamp relative to the most chronologically advanced player. Least realistic of all options since it introduces warping of planets and/or other objects that require sometimes illogical reconciliation, paradox-inducing abnormalities, or unforeseen physics consequences unless players share the same time frame; yet this idea has brought forth the most successful implementation of multiplayer to date.
Dark Multi Player (DMP)(recommended!) - Also supports master controlled warp and no warp:
Kerbal Multi Player (KMP)(Dead, Not updating) :
logistics:
L.O.G Multiplayer System:
'Idea the LOG Multiplayer System' (inaccessible)
Not Your Average Multiplayer Discussion:
'Not your average multiplayer discussion' (inaccessible)
another time synch:
Turn Based
Pass the savegame file to the next person in line, or a shared savegame file that is asychronously updated by various players. Successfully doable with current game mechanics.
Kessler - asynchronous shared save file
RPG Multiplayer
Symbolic Link
Kerbal Space Program Free Mac
Information Sharing
Not multiplayer but a shared social gaming experience. Think of friends playing individual games of solitare while all at the same table, able to share strategies, view each other's work, or even pass cards (ships) to each other.
Kerbal Space Program Free Game
Telemachus Mod - Mission Control style game control where a single player flies the craft, but data is shared with mission control participants who can call out values and course corrections.
Kerbal LiveFeed - view live game information from other players playing KSP, and share craft files.
Kermageddon- view other player ship orbits in your game.
No Time Warp
Kerbal Space Program Free Dlc
Just as it says. No Time Warp. Games are loaded from a KSP gamesave file to a server, which is then played in by game clients without any time warp option available to them. Games can be exported from the server (or client) to a new KSP compatible savegame file format which individuals can then play in KSP with, and even warp, and then reload that KSP savegame on the server for a new No Time Warp event. This is really a variant of MCW but without specifying a warp process with players in a game.
EVA Multiplayer
'EVA Multiplayer' (inaccessible)
Maneuver node Warp
In a specified time (Probably Midnight) Or When all players have left the server, the server warps to the nearest Maneuver node and automatically does the Maneuver node for the player, it repeats this until all the Maneuver nodes are completed. This is good for MMOs because it keeps all the players in the same time and there won't be sync issues.
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